D3DX11SaveTextureToMemory

Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
version(Windows && Direct3D_11)
extern (Windows)
HRESULT
D3DX11SaveTextureToMemory
(
ID3D11DeviceContext pContext
,
ID3D11Resource pSrcTexture
,,
ID3D10Blob* ppDestBuf
,
UINT Flags
)

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